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Bam Bam

First Person View

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Hi there,

Guys i have one suggestion that i think its good for all the servers. i would really appreciate it if you would leave out your feedback. its about first person view for TS and CTS. basically, i think when we die we must not see our opponents playing.where he is going or doing. but i see from the time playing here most players ghosting they are mostly brothers and families moreover ghositng can be easily done. if we have just put the players on first person view  teammate when they died ,they just can see their teammate first person view and we can easily neglect it. and they cant even say/chat the position/location of the players and even they cant ghost. although we can allow all person view just for admins. 

regards, CoWa BunG^

@Lasse@Honeybunny@Wrath@Wachi@RIS`@Godlike@iSUCK cs1.6@AnnaLee@Scape@Alcayde@klaathax@Gotchu @CATEGORYRKO@lola shmola@BeaM.26@sakulaand other admins :) . 

Edited by Bam Bam

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I understand your perspective but in my opinion, I would rather leave it as it is. These are casual servers and not really competitive/serious ones. Sure it might be a bit unfair, but casual servers are where you come to mess around with your friends and overall just have fun. Implementing strict plug-ins such as this take the easy-going feel off of the server.

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feedback coded and or omitted by request of the original poster.  

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thanks for your suggestion but i thinks same that @RIS`

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Some ppl definitely ghost and if you find them, warn and ban. But tbh, it gets really boring when you can't see all the players and you don't know what's happening and when the round is going to end when you are dead. I feel ppl will leave the server when they get bored.

If it was competitive and score mattered like pug, then you were right. The most important thing for a public server is they have to be fun to play in, being fair for competition is not as important as being fun for a pub imo

Edited by Arash
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Id say leave it as it is. Its part of the game. People learn a lot of things from watching other people play.

 

Nade spot, spam spot, recoil control, flicking, no scope, quickscope, everything. You learn a LOT.

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Renegade Army was established back in January 2011 and started off as a Counter Strike 1.6 community. The community has been expanding since then and has evolved from being a community solely focused on Counter Strike 1.6 to now being a Counter Strike: Global Offensive community as well.
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